Coffee Hunt (https://github.com/indoorway/coffee-hunt-android) is an example of an application using both AR and Indoorway technologies. It has very simple rules - collect coffee beans while avoiding the monsters.
How is Indoorway technology used in it? At the very beginning you will be asked to calibrate the compass, this process is handled by Indoorway SDK. The other feature is spawning objects in the right place (e.g. to avoid situations when the object is unreachable), which uses paths made within the Map Creator. We use SDK also to track phone rotation.
What could be added? Defining zones (triggers) from the Dashboard or even directly using SDK.
Recently SDK has been updated to 2.0.0 and this allows you to implement this technology easier and faster in your apps :)